A small team, big ambitions, and the receipts to show we know what we're doing. These are the numbers we've already put on the board — before Playmistic has even properly launched.
Every project starts with a place — a city, a sky, a kingdom — before it ever becomes a game. We design experiences you'd want to live in, not just complete.
Polish is a feature. We tune systems, animations, and feel until they sit right, because the games we loved as kids were the ones built by people who cared.
Our community shapes everything we make. We listen, we iterate in the open, and we treat every player like they could become the next person building games beside us.

I started this five years ago as a kid having fun in Roblox Studio after school. It was a hobby. Somewhere along the way it stopped being one, and now it's my full‑time work.
I've shipped work that's pulled in 2B+ visits, collaborated on a couple of front‑page games, worked with bigger studios, and partnered with content creators sitting on billions of views and millions of subscribers.
I also co‑own UnifyDevs on Discord, 14K+ members strong, where the next batch of devs come to learn and ship. Made $25K+ from game dev so far. Wild to type out.
Playmistic is the next chapter. An upcoming studio, built deliberately, full‑time, with the kind of worlds I'd have lost a thousand hours in at twelve.
We hire taste over resume, obsession over experience. If you've spent a thousand hours inside a game thinking about what you'd change — that's the job.